5th ed. Dungeons and Dragons Player’s Handbook
It has been a long 20 years since I have played Dungeons and Dragons steadily. I wasn’t sure what to expect when I decided to start running it again. What I did find was that the writing itself got a lot better.
The game is less focused on a white male target audience. The artwork does have a few slightly sexier images, but it shows women dressed in realistic armor, it doesn’t assume all adventurers are men only and there is even a part where the book addresses genders and the non-binary possibilities:
“You can play a male or female character without gaining any special benefits or hindrances. Think about how your character does or does not conform to the broader culture’s expectations of sex, gender, and sexual behavior.
You don’t need to be confined to binary notions of sex and gender. The elf god Corellon Larethian is often seen as androgynous or hermaphroditic, for example, and some elves in the multiverse are made in Corellon’s image. You could also play a female character who presents herself as a man, a man who feels trapped in a female body, or a bearded female dwarf who hates being mistaken for a male. Likewise, your character’s sexual orientation is for you to decide.”
That alone wins my heart and shows a thousand steps forward from what I learned in the late 1980s with the Basic and Advanced Dungeons and Dragons.
The new system itself seems pretty tight, but I am still new with it and haven’t fully seen it in action. I am definitely looking forward to playing it more.
The only reason it doesn’t get five stars is because I hate rolling up stats for a character, so many years used to using points and customizing it a little more then that.
I recommend it for everyone!